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PlantStudio Plants Materials
Single Layer Plant

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It's easy to add realistic materials
to PlantStudio plant objects.
I've just built this nice Featherbush plant in PlantStudio and exported it on a single layer; i.e. as one complete 3D object, since it is basically just stems and leaves.

tw01

After bringing it into Vue, I applied a simple material to give it some color. Okay, now it's green, but it doesn't look very realistic.

right-click the material editor and select Edit MaterialIt's time to create a material that will make this plant look like a plant.

1 - With the plant object selected, right-click the object's Material display (directly above the world browser). Select Edit Material.

select to view larger screen2 - In the Material Editor, select New. Give your new material a name. On the Color tab, click to mark Procedural Colors. Then right-click the black-to-white color map and select Load Color Map.
(Follow the thumbnail links to view full-size images with indicators.)

tw043 - Pick any color map that seems appropriate. Edit it if you like. When you are satisfied with the colors, you'll notice the material is still showing a solid tone. We need to add a function to be able to use our colors. So right-click the Color Production display and select Edit Function. This will open the Material Color Editor screen.

tw054 - Towards the bottom of the screen, select Type. This opens a menu of many types of functions. Pick one, and it will replace the current "Null." On your main Vue screen to the right (not shown), you will be able to watch the material change in full color in the material display above the world browser, so you don't need to reposition this function screen.

tw065 - Now click the Add button to prepare a place for a second function. Again select Type and pick another function from the long menu. You can accept these functions as they are, or you can modify them for scale, amplitude, combination mode, etc. For this plant, we're going to take them as they come.

6 - Click OK on the Material Color Editor screen to close it. Then click OK on the Material Editor screen to close it.

7 - On the Material display, set your material scale to whatever suits the object. Do some preview renders to test the scale and overall appearance.

set the material scale and check the appearance


Now, if this plant is destined for the mid-ground or will be distant from the camera, you can stop here and call it ready. But if you want to view the plant closer in your scene, you will probably want it to have more natural variation in its tones. This is a simple element to add at this point, so let's continue.


tw098 - Again right-click the material display to open the Material Editor. Mark the box for Mix Materials, and the screen will change. Now right-click Material 2 and select Edit Material.

tw109 - In the Material Editor for Material 2, give the new material a name. Mark Procedural Colors, then right-click the color map and select Load Color Map. This is just like step 2 above.

10 - Repeat steps 3, 4, and 5 for this new Material 2 to add a couple Color Production functions. Click OK to close the Material Color Editor, then click OK to close Material 2's editor screen.

tw1111 - Now mark the box for distribution of materials being dependent on orientation. Doing this will add a new tab to the editor screen.

tw1212 - Move to the new tab and set your choices for Influence of Altitude and Influence of Slope. You can ignore the other options for this plant.

tw1313 - Now move back to the first tab. Right-click the Distribution function display and select Load Function. You're familiar with the Function Editor, so go ahead and choose a function. (Noise or Fractal are good ones for Distribution of organic materials.) Just one function is sufficient here.

tw1414 - When you have a Distribution function set, click OK to close the Function Editor. This is a good time to set the scale for Material 2, before we forget! Use a setting that seems to coordinate with Material 1. Now take some time to play with the Material Mixing Method and Smooth Blending Strip. When you have a combination you like, click OK to close the Material Editor screen.

The PlantStudio model now looks like a genuine plant! :)

Final rendering:

twfinal

Plant model with a single material:

single

Plant model with mixed materials:

mixed

NOTE: We didn't add any Bump to these materials, but of course it can be done, and the method is very similar to setting the Color, so give that a try, too!