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Material Scale

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Don't carve your scenes from a solid block of stone.
Here's an easy way to break up the continuity.
Let's say we've built a scene with several objects, like this one shown below. We have a room, two pillars on bases, and a 2-piece throne upon a dias. Each object is shown in a different color so we can easily see where each item is.

scene1

We're aiming for a medieval, fantasy or ancient mood, and we've imagined all these items carved from stone, so typically, the next thing we'd do is set up our marble material and apply it to all the stone objects.

scene2

The problem: If we look around our scene carefully, we see that it was made by some master carvesman indeed! The room, pillars and throne are visually *one* single object! Notice how the material's pattern doesn't know any difference between a pillar and its base, or the throne and its dias. This sort of continuity is quite improbable and screams "fake!" when we were intending realism.

This problem is not difficult to solve. Select an individual object from the scene and note the material display that appears above the world browser. Unlike using the Material Editor (which alters a material throughout the scene), if we alter this single object's material here, it will be changed *only* for this selected object.

material display

Select an object, then change just the material *scale* for that object. What does this do for our scene?

scene3

In the image above, the material scale has been altered on the pillars only. Notice how the pillars no longer appear to be a solid portion of their bases.

The scale is still set to 1.00 on everything else, so let's continue to select individual objects, then alter the material scale for each. (As you do this, remember the scale number you've selected for each item, because you don't want to use that same number on any adjacent object or else the continuity problem continues.)

scene4

Now we've got it! We didn't need to do any complex editing of the material, and all our scene's objects are displaying the marble material we chose -- but they are no longer all carved from a single piece of stone. This is much more realistic, and it was so easy to achieve!

This technique works for fabric, brick, wood and other patterned materials.